10 Nov 2011

Global Gamers turns 5, celebrates with Xonotic!

Friday, 11/11/11, Global Gamers officially turns 5 years old! – On behalf of the entire Xonotic community, CONGRATULATIONS GLOBAL GAMERS!

Global Gamers is an IRC network formed on a simple concept: gaming should be fun! To promote  that fun they host multiple game servers for classics like Quake2 as well as cutting-edge hits like BF3. For their birthday they’ll have a small gathering in the #Home channel on Friday to kick off the festivities. On Saturday,  November 12th at 2pm CDT (8:00pm CET) they will launch a four-match Xonotic free-for-all contest! The player with the most frags combined in the four matches will win a prize! The matches will be held on Global Gamers’ dedicated server, xonotic.globalgamers.net.

Note: the server is a Florida USA based server, so keep that in mind if you’re worried about latency ;D

Meanwhile, be sure to try out all the fun game servers GG has to offer you, and don’t forget to join their #Home and #xonotic channels (especially on Saturday ;) ). Please see the official announcement for this contest for more informaiton: http://www.globalgamers.net/?s=info&p=news&id=175

GG Global Gamers, and Happy 5th Birthday!

Happy 5th Birthday Global Gamers!

06 Nov 2011

Xonotic Defrag Movies (XPM) by Justin

One couldn’t say that Justin has been resting on his laurels since the release of his previous Xonotic defrag movies. He’s now back with another visual masterpiece in the arts of bunnyhopping and strafejumping, with the musical tracks of Chooksta:

Xonotic Defrag Movie

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The movie features XPM, a special gamemode for defragging, with much similar physics to CPM. All the runs were recorded ONLINE, so it shows the real capabilities of Xonotic’s netcode.
And that’s not all of it! If you’ve missed it in August, here’s the first episode of the movie:

Xonotic Pro Mode

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If you’d like to try out yourself in XPM, be sure to join the server named:
[CTS] XPM physics + balance changes [0.5.0] (78.47.39.134:26000)

To discuss the video, check out it’s thread on the Xonotic forums!

03 Nov 2011

Deathmatchers – The Movie

We all knew this day would once come. We’ve been waiting for years, read numerous forum posts about it. Some gave up during the struggle, but others held their ground. However now… the wait is over…

Ladies and Gentlemen…

kojn has FINALLY released his frag movie!

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High quality download links (998MB, XviD avi):
affro.net
nl.dl.xonotic.org
nexfiles.com
praeclan.com

“Deathmatches – The Movie” is 10:54 long, and features some awesome teamwork footages of the Deathmatchers clan (DMs||) vs a pickup team and [BOT]. Every clip is either vs [BOT] in clan games in 3v3/5v5 CTF, pickup games, duel, tdm, or versus experienced Xonotic players.

Demos were recorded and shot with Xonotic 0.1 Preview, you can also find more information and discuss it on the forums here. :D

GG kojn and Deathmatchers!

28 Oct 2011

Xonotic 1v1 tournament by [BOT]

Yo!

For those who browse the forums regularly this is kinda old and late news, but after the success of the LMS Melee only tournament, the [BOT] clan we all know and love (if you don’t, you should ;) ) organised:

Xonotic Duel Tourney

The tournament is already on the run, with no less than 29 registered players and 8 groups! Wow! You can find more information about it on the website at http://xonduel.tourney.cc/, and groups can be found here. The group matches should be played at least until 16th November 2011. Some players want to commentate (live or for YouTube) some interesting matches, so stay tuned!

The mappool consists of 9 maps and 6 of them have to be played in the group stage.  Later on in the KO phase every player can choose his favourite map. They’re a mix of Nexuiz classics, remakes and new Xonotic maps. Stormkeep looks much better now and Darkzone, Downer_final & Xoylent (Soylent) have been remade for Xonotic. Final Rage, Red and Warfare (wiht slightly item placement improvement) are like in Nexuiz. The Xonotic maps (Atomforge, Azalea & Ruined) have a good quality and nice gameplay. However Ruined is the only map which made it into the maps for the group stage, because there are not too many great duel maps yet. We’ll cover these maps more in depth in a later post of WoX-Blox.
A few games have been played (and spectated :) ) already, but the real fight starts in the brackets stage!

Good luck & Have fun everyone!

thx to: unozzz., Mepper, Mirio

26 Oct 2011

Good news everyone!

Hello all!

No, Xonotic 0.6 is not released yet. We have another kind of good news. ;)

Past experiences show, that while the development of Xonotic is constant and very fruitfull, it is not very transparent. We fully understand that reading git commit logs or follow activities on the developer tracker is not what you’d like to do to get the latest news about fixed bugs, added / reworked features, new maps etc. Not to mention all the community buzz going on the official forums. This is not very user friendly, not to mention it takes a lot time to go through all the exciting new stuff around Xonotic like the 1on1 tournament and new player statistics testing!

For the sake of solving persisting popularity issues (don’t say we don’t listen to our people ;) ) we’ve decided that from now on, we’ll be providing a lot more information in this very weblog about the latest happenings a digested way, every once in a while, probably in weekly issues.

Ladies and Gentlemen, we present you:

The WoX-BloX! News about Xonotic, development, and the community!

We’ll share with you insider informations about development, screenshots, videos, developer interviews, community buzz and many more!

Stay tuned fellas, be sure to check back later this week!

14 Oct 2011

Free Game Alliance

Hey everyone, just a quick update here:

We’re happy to announce that we’re supporting the Free Game Alliance :D An initiative started to promote collaborative game development and open source.

The Free Game Alliance (FGA) is a great collection of Open Source games, one per genre, which will keep you busy for years to come. What do you need more than a good FPS, a good turn-based strategy game, a good real time strategy game, a good mmorpg and a good car racing game? Probably nothing if the content is updated regularly enough!! That’s why the FGA wants to support these projects and make them become known and famous, so more developers and contributors can join them to make this the perfect set of constantly evolving games!

Check out their website at http://www.freegamealliance.com/, and make sure to check out the other FOSS games there ^_^

You can also discuss it on the forums :D

08 Sep 2011

Xonotic 0.5 Release

Today we can bring you some great news, a brand new release of Xonotic! It has been quite a while since the 0.1 preview version, but we have made immense progress over the last few months. In this blog post we’ll be showing off the latest improvements and tell you about the changes we made from the feedback we had after the initial release.

Xonotic 0.5 is the pinnacle of years of collaborative work by gamers, for gamers. It is the second game release from Team Xonotic, but it is the first in which we have really solidified our gameplay direction and decided how we want to progress with development. We’re still not ready to call it 1.0 yet, as we have quite a few things we’d like done before that. However, we have made a lot of progress since the 0.1 preview, and you may consider this a stable release already, even though there’s still plenty of work left to do.

Again there is a lot to tell, so here is the download link and you can read along whilst you’re downloading ;-)

Download Here

Download via torrent
Download via HTTP

MD5: cdadb384ccf9cad926bb377312832c2f
Package size: 943MiB

We have found a better compression method than used for previous release, so the 0.5 release is much smaller than what it would’ve been with old compression (1.4GB).

You can also download and play this release on Desura:
Desura Digital Distribution

Multi-language support

Localization spanning across the menu and most of the game now allows for easy translation into many different languages! Currently included are German, Spanish, French, Italian, Hungarian, Dutch, Portuguese, Romanian, Russian and Finnish. (Click image to view some examples)



New and updated maps

7 new default maps were added the game (afterslime, courtfun, leave_em_behind, newtonian-nightmare, runningman, techassault, xoylent), and many others have been updated with new details and gameplay tweaks. Community mappers have also stepped up to add over 100 additional maps which can be played in the game.



Vehicles

We now have vehicles! They are mostly functional at this point and fairly mature with few bugs remaining. However, we still consider this feature to be experimental, and they will need major rebalancing in the future, so no maps for vehicles are included by default, although a few of the aforementioned community maps support them quite well in CTF and DM.



Weapons and player movement

We have almost completely rethought the weapon balance and part of player physics, enhancing the core elements of Nexuiz’ gameplay style which were so fun in the past while also progressing with new features and tactics.




Technical achievements

There are, of course, a number of other achievements which aren’t exactly as major the ones mentioned above but are still quite fantastic and should be noted:

  • Optimized post-processing effects, including damage blur and better bloom / HDR. Decals can also be enabled on player models for realistic blood and impact effects.
  • Several new exciting texture packs (including metaltech, stein1, trak6, trak7, exomorph) ready to be used by mappers.
  • Bots now have major AI improvements, including pathfinding, object priorities and movement in general. They also support the Assault game mode now. Included maps were tweaked to have the best possible waypoints for bots.
  • Improvements to how spectating works, now spectators don’t go through walls normally and are bound inside the map (though it can be disabled with cl_clippedspectating).
  • Countless updates to how the HUD system works and what it can display, plus a completely new HUD theme to match Luminos menu theme.
  • Updated how waypoints and shownames feature worked. There are now floating names above players, also indicating the health and armor of team mates.
  • Weapon coloring and team coloring is now done almost entirely with glow so that models can now be improved to better match player styling.
  • We have also improved how audio channels are managed. For example,now we can have many separate sounds played for different weapons at the same time without them cutting each other off.
  • Added new game modes and revived some of the older ones. (keepaway, freezetag, assault, etc).
  • New system to manage instant action/bot match creation.
  • Hundreds of bugfixes and code cleanups, including a fix involving a major crash with the Crylink weapon.
  • A large number of old models were replaced or updated, including health models, weapon models, and some other pickup models. Additionally, new player models bring new animations, and we did a little work regarding how model animation works in the code. (Also detail scaling is now possible on all player models, which can help improve framerate).
  • Entirely new font called “Xolonium” made just for Xonotic, which has a giant range of character support, specifically to allow for multiple languages to work flawlessly.
  • Various soundtracks by community members have been added with the new maps, plus there are several waiting and ready to be added with your own new map.
  • And many others…!

Known bugs

Due to a change in the new version of Apple’s OS X (Lion), it is not possible to play fullscreen for now. By default it will start windowed, and attempting to set it to fullscreen will give you a completely white screen. This bug is caused by an incompatibility in libsdl, which hopefully will be fixed soon.

Final thoughts

In the bigger picture, as a descendant of Nexuiz, we are raising the standard for F/OSS gaming by focusing on quality over quantity. Taking the time needed to have the best artwork, design and gameplay possible, relative to the free gaming world. As you can see, we’re making huge steps toward this goal, and we would love to for you to enjoy our work. Of course, we also invite anyone to contribute and help us in our quest to create the best possible fast-paced open-source FPS game. Either way, we hope this release will be just as fun for all to play as it is for us to make.

Please spread the word about this release, and let us know any feedback you have about the game. Take a look at the media page for Xonotic content (such as banners, screenshots, videos) for advertising and support.

You can also report a bug by going to the Redmine Development Tracker (Development > Report Bug), and join us in discussion on the Forums (Community > Forums) or on IRC via #xonotic on irc.quakenet.org or irc.freenode.org.

Happy fragging. ;)

08 Jul 2011

Results of the LMS Melee Tourney are in!

A fun time was had by all in our first-ever last man standing, melee-only tournament! After many rounds of fish-smacking fun, the results are in and vipus is the victor! You can check out the detailed results here. Thanks to all for participating.

Vipus, it is time to wash your hands – they smell like trout!

28 Jun 2011

Two Videos by Justin

Here are two fantastic videos by community member Justin that highlight exactly what one can do with Xonotic’s default physics.

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For more gameplay videos check out Xonotic’s official YouTube channel or the gameplay videos thread on the forums!

16 Jun 2011

Shotgun Tutorial

We’re very happy to release the first in our series of video weapon tutorials! This week we’ll learn how to make good use of the shotgun and its melee capability:

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As always, join us on the forums or on IRC (#xonotic on Quakenet) for more information. Happy fragging!